3.8

Out of 48 Ratings

Owner's of the AT&T Answering Machine 1719 gave it a score of 3.8 out of 5. Here's how the scores stacked up:
  • Reliability

    3.9 out of 5
  • Durability

    3.96 out of 5
  • Maintenance

    4.02 out of 5
  • Performance

    3.81 out of 5
  • Ease of Use

    3.47 out of 5
of 10
 
OPERATION
line. The system stops recording and resets
to answer calls. If the system doesn’t
disconnect immediately, press and release
the telephone switchhook.
Caller ID Number Announce
NOTE: For these features to work, you
must subscribe to Caller Identification
service from your telephone service
provider. There is a fee for this service,
and it may not be available in all areas.
This system can announce the telephone
number of a caller, between the second and
third rings. (See Feature Setup and
Feature Summary to turn this feature on).
Store Number
When this feature is on, the system will
announce a caller’s number when playing
back a message.
Accept Blocked Calls
When this feature is set to OFF, the system
will respond to “blocked” calls (those from
callers who have chosen to block their
numbers from identification) with the
pre-recorded announcement, “We’re sorry,
blocked calls to this number cannot be
accepted.” The system then hangs up
without recording a message.
When this feature is set to ON, it will
answer and record messages from any
caller.
Message Window
The Message Window displays the total
number of messages that have been
recorded. If there are more than nine
messages recorded, the Message Window
alternately displays the two digits of the
total number of messages recorded. If the
Message Window displayed F, then the
memory is full and you’ll need to delete
messages before new one can be recorded.
PLAY Light
The PLAY Light blinks when you have new
messages, and remains steady when you
have messages in memory that you’ve
already played. The PLAY Light is off
when there are no messages in memory.
Listen to Your Messages
As the system plays back messages, the
Message Window displays the number of
the message playing. Before playing each
message, the system announces the day
and time the message was received. If the
clock wasn’t set when the message was
recorded, either because you didn’t set the
clock or because there was a power failure
after you set it, the system will announce
Power Failure” after the time and day.
After playing the last message, the system
announces “End of messages.”
Play messages — Press P. If you
have new messages, only the new
messages will be played. If you have no
new messages but have old messages, the
old messages will be played. If you have
no messages, the system announces
No messages.”
Play message at half speed — Hold
down r while the message
is playing.
Play message twice as fast — Hold
down a while the message is
playing.
Repeat entire message — Press and
release r.
Repeat previous message — Press
r twice, and continue this
process to hear other previous messages.
Skip to next message — Press and
release a.
Stop message playback — Press and
release P.
Save Messages
The system automatically saves your
messages if you do not delete them.
The system can save about 19 minutes
of messages, including your
announcement, for a total of up to 100
messages. When memory is full, you must
delete some or all messages before new
messages can be recorded.
Memory Monitor
You can determine the system’s remaining
recording time.
1 If the system is on, press O
to turn the system off.
2 Press O again to turn the system
on. The system announces the
remaining recording time in minutes.
(If there is less than five minutes
remaining, the system announces,
“The machine is on. Less than five
minutes to record.”)
5